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AI Insights · Timothy · October 2021

Top 5 Fish Games on iOS in Colombia: Q3 2021 Performance

In Q3 2021, the top 5 fish games on iOS in Colombia showcased varied performance in terms of downloads, revenue, and active users, with notable trends for each app.

Top 5 Fish Games on iOS in Colombia: Q3 2021 Performance

Throughout the third quarter of 2021, the top 5 fish games on iOS in Colombia demonstrated diverse performance trends in downloads, revenue, and active user metrics. Here’s a closer look at how each game fared:

Fishdom by Playrix saw a significant increase in weekly revenue, starting from approximately $678 in late June and peaking at around $1.3K in late September. Weekly downloads also showed an upward trend, growing from about 1K in late June to nearly 1.7K by the end of September. Meanwhile, weekly active users gradually increased from 5.3K to 5.9K over the quarter.

Hungry Shark Evolution from Ubisoft experienced fluctuations in weekly revenue, starting at $101 and then seeing a notable spike to $472 in early July before settling between $49 and $93 for the remainder of the quarter. Downloads followed a similar pattern, initially decreasing from 469 to 114 but rebounding to 636 by mid-September. Active users saw a dip from 2.5K to 1.6K but eventually rose to 3K by the end of the quarter.

Hungry Shark World, also by Ubisoft, had its weekly revenue peak at $614 in late June, with fluctuations leading to a low of $43 in early September before a slight recovery to $97 by the end of the month. Downloads remained relatively stable, ranging from 373 to 682 throughout the quarter. The game maintained a steady active user base, increasing from 4.1K to 5.2K by mid-August and stabilizing around 4.5K by the end of September.

Ocean Games: Kids & Girls 1-6 by MagisterApp showed minimal activity in terms of downloads and revenue, with the highest weekly revenue reaching $24 in late August. The game saw virtually no downloads throughout the quarter, indicating limited engagement.

My Dolphin Show from SPIL GAMES had a modest performance, with weekly revenue peaking at $14 in late June and then stabilizing around $4 towards the end of September. Downloads were low, with a high of 26 in early July and mostly single-digit figures for the rest of the quarter. Active users data was sparse, with only a single recorded instance of 10 users in early July.

For more detailed insights and data on these applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021